EXPO’s theme is dispersed across its indoor as well as outdoor area immersing the visitor completely in its theme. Grounds of outdoor spaces are scattered with public and artistic interventions, and ephemeral architecture. Playgrounds, in all their various forms, offer spaces for leisure, relaxation and free play. Visitors progress through four often overlapping streams of experience - compositional, emotional, spatio-temporal and sensual.

Quiet and active areas

Playground Earth

EXPO 2027's immersive theme extends throughout its indoor and outdoor spaces, incorporating public art and temporary structures. Visitors navigate through various experiential streams, enjoying both quiet and active areas catering to different moods. The event aims to reintegrate play into daily life, drawing on the collaborative efforts of international participants, artists, and children to convey its message and showcase diverse cultures.

Playing in/between

Playing In/Between integrates playgrounds with venues to accommodate visitors' needs, providing unity and separation. Architectural designs facilitate seamless movement between units, while visitors can rejuvenate in lounging nooks or explore human-made landscapes after engaging with pavilions. These installations, a collaboration of local and international artists and architects, prioritize inclusivity and sustainability through research-driven solutions.

Indoor and outdoor spaces

Generation playground

EXPO promotes well-being through custom-made Generation Playgrounds scattered across the site, tailored to different age groups based on research. These playgrounds offer age-specific activities, fostering socialization and shared experiences among visitors, echoing the sentiment that beauty lies in the multitude of smaller joys within communities.

Creating play

Besides producing play-inspired content, EXPO creates context for play to occur. It embraces play as an aesthetic experience, emphasising tactile sensations and shifts of perspective. Witty artefacts represent bisociative thinking. Optical illusion, enlargement, ambivalence, paradox and other amusing solutions built in facades, rooftops, floors and fields.

Playful content

EXPO not only generates playful content, but also cultivates environments conducive to play, emphasizing tactile sensations and unconventional perspectives. Incorporating elements like optical illusions and witty artifacts, it encourages interaction and enjoyment, echoing Dewey's concept of the transaction between humans, events, and objects. Through initiatives like Creating Play, visitors engage in co-creating experiences, fostering a symbiotic relationship with the environment, reminiscent of Peter Wright's analogy of being intertwined with the artwork.

Urban interventions

Interactive spaces

Pre-EXPO activities serve a dual purpose in the content strategy: transforming cities into interactive spaces with artistic interventions, while promoting the Play to Learn concept in educational institutions. The outcomes of these initiatives will be showcased in EXPO's architecture, both inside and out. By offering diverse experiences before and after the main event, EXPO extends beyond conventional boundaries, emphasizing playfulness from pre-event city transformations to post-event museum-type legacies.

Igniting the Playful Spirit

Educational initiatives

The absence of play from both adult work and children's education has led to dull, rule-bound learning. EXPO aims to reignite youth creativity through educational initiatives, hosting workshops to foster curiosity and inspire innovation. These structured play programs across schools and kindergartens will enhance creative capacities in both arts and sciences, nurturing future innovators.

EXPO’s theme is dispersed across its indoor as well as outdoor area immersing the visitor completely in its theme. Grounds of outdoor spaces are scattered with public and artistic interventions, and ephemeral architecture. Playgrounds, in all their various forms, offer spaces for leisure, relaxation and free play. Visitors progress through four often overlapping streams of experience - compositional, emotional, spatio-temporal and sensual.

Quiet and
active areas

Playground
Earth

EXPO 2027's immersive theme extends
throughout its indoor and outdoor spaces,
incorporating public art and temporary
structures. Visitors navigate through various
experiential streams, enjoying both quiet and
active areas catering to different moods. The
event aims to reintegrate play into daily life,
drawing on the collaborative efforts of
international participants, artists, and children
to convey its message and showcase diverse
cultures.

Playing
in / between

Playing In/Between integrates playgrounds with
venues to accommodate visitors' needs,
providing unity and separation. Architectural
designs facilitate seamless movement between
units, while visitors can rejuvenate in lounging
nooks or explore human-made landscapes after
engaging with pavilions. These installations, a
collaboration of local and international artists
and architects, prioritize inclusivity and
sustainability through research-driven solutions.

Indoor and
outdoor spaces

Generation
playground

EXPO promotes well-being through custom-made Generation Playgrounds scattered across the site, tailored to different age groups based on research. These playgrounds offer age-specific activities, fostering socialization and shared experiences among visitors, echoing the sentiment that beauty lies in the multitude of smaller joys within communities.

Creating
play

Besides producing play-inspired content, EXPO creates context for play to occur. It embraces play as an aesthetic experience, emphasising tactile sensations and shifts of perspective. Witty artefacts represent bisociative thinking. Optical illusion, enlargement, ambivalence, paradox and other amusing solutions built in facades, rooftops, floors and fields.

Playful content

EXPO not only generates playful content but also cultivates environments conducive to play, emphasizing tactile sensations and unconventional perspectives. Incorporating elements like optical illusions and witty artifacts, it encourages interaction and enjoyment, echoing Dewey's concept of the transaction between humans, events, and objects. Through initiatives like Creating Play, visitors engage in co-creating experiences, fostering a symbiotic relationship with the environment, reminiscent of Peter Wright's analogy of being intertwined with the artwork.

Urban interventions

Interactive
spaces

Pre-EXPO activities serve a dual purpose in the content strategy: transforming cities into interactive spaces with artistic interventions while promoting the Play to Learn concept in educational institutions. The outcomes of these initiatives will be showcased in EXPO's architecture, both inside and out. By offering diverse experiences before and after the main event, EXPO extends beyond conventional boundaries, emphasizing playfulness from pre-event city transformations to post-event museum-type legacies.

Igniting the
Playful Spirit

Educational
initiatives

The absence of play from both adult work and children's education has led to dull, rule-bound learning. EXPO aims to reignite youth creativity through educational initiatives, hosting workshops to foster curiosity and inspire innovation. These structured play programs across schools and kindergartens will enhance creative capacities in both arts and sciences, nurturing future innovators.